This console generation has proven to be quite… Unique, hasn’t it? Typically, console cycles go through the same motions – all of the big console manufacturers release a system roughly around the same exact time (like, say, the PlayStation 1 and Nintendo 64), the consoles are around for a bit and receive a nice library of games, and a few years later they receive the next generation (in this case the PlayStation 2 and Nintendo GameCube), which has completely new features and an entirely new library of games – you can’t play PS2 games on a PS1, or N64 games on a GameCube. However, with this latest console generation, starting in late 2012 with the release of the Wii U and really kicking into gear a year later when the PS4 and Xbox One saw the light of day, was completely different from all of the others before it. Technology advances at a break-neck pace, and less than four years later, highly advanced gaming PCs have already left the consoles in the dust. But it’s too early to discard the console generation and introduce the PS5 and the Xbox Two, right? People who bought those systems three years ago would be royally pissed! So, what do you do?
Well, Nintendo, as always, have taken the rather inelegant option of simply scrapping the Wii U and releasing a new console, the Switch – which, despite a lackluster launch, seems to be doing well, in no small part because it launched alongside one of the best Zelda games ever made. Sony and Microsoft, on the other hand, have taken a different solution – releasing what are essentially .5 versions of their platforms with updated hardware meant to help gamers who desired more power obtain it without cutting off the early adopters, who’d still get to play every game that comes out until the next true generation is released. Sony’s mid-tier console, the PS4 Pro, released last year and offered a smoother experience during VR, the ability to stream 4K video from sites like Netflix and the option to artificially upscale the resolution of certain games to 4K or increase their framerate, alongside many improvements across even games that didn’t officially support the new hardware. It was… Kind of underwhelming, to be perfectly honest, and I’m saying this as someone who typically prefers PlayStation over Xbox. The games didn’t run in native 4K, the improvements weren’t drastic enough and there was no 4K Blu-Ray drive, so you were only limited to streaming in 4K (which isn’t going to become mainstream for a really long time, while 4K Blu-Rays are consistently released as we speak).
As the PS4 Pro came and went, all eyes were on Microsoft’s successor. Now, it’s very important to note that Microsoft already released one upgrade to the Xbox One called the Xbox One S (which, unlike the PS4 Slim, which released around the same time, wasn’t just smaller, but also had actual hardware improvements), so Project Scorpio would be their third major system this generation. One would be excused in wondering just why they’d ever bother… But a look at the specs should be enough to put any doubts to rest. Keep in mind, those technical specs are official, released and confirmed by Microsoft, so we are absolutely getting this when the Scorpio launches. Needless to say, this system’s going to be a beast. With 12GB dedicated RAM and an 8-core processor clocked at 2.3GHz, it’s going to be more than capable of running 4K games natively. True, the framerate is rarely, if ever going to exceed 30 fps, but games should look far better than they do on the PS4, if the technology is fully supported and integrated. Microsoft promised to deliver us the most advanced console ever, and I’ll be damned if they didn’t do just that… But of course, specs like that carry a pretty hefty pricetag. My own prognosis? Project Scorpio will get a new name at E3 in June and will be announced for release in October or November 2017, at the price of $699. Of course, Microsoft would be wise to not announce the price at E3, or else they risk repeating Sony’s mistake from 2008.

It’s time, ladies and gentlemen! VR technology is finally here! With the release of the PlayStation VR in just a few short days, all three major headsets, as well as numerous cheaper ones (like the Samsung Gear) are already out on the market. That’s exciting news for those of us who have been waiting for all headsets to hit store shelves and be reviewed by the pros before making an informed decision on which one to buy, but it also means that we’ll finally be able to get a good estimate of the install base of VR users. If, by this time next year, more than a million people worldwide own a Vive or a Rift, then perhaps that means the time is ripe for VR casino games to finally be placed in development. Obviously, these games will be a lot more expensive to develop than your average slot, requiring fully 3D backgrounds rendered in high definition in order to, well, recreate the feeling of virtual reality. There’s little point of VR if the simulation doesn’t look anything like reality, right? With that said, most casinos probably wouldn’t be able to afford to create successful builds of all types of games. That means it’s up to us to decide which games are worth being given the VR treatment and which are better left in the 2D world!
Last night (UK time, at least), Sony held a press conference in order to announce their newest hardware, namely – the PS4 Slim and the PS4 Neo. Of course, they hadn’t announced any of that beforehand, but pretty much anyone with half a brain cell could figure it out solely based on what has been happening in the last few months. I mean, there have been rumors about a new version of the PS4 that would be able to output in 4K Ultra HD resolution
You might remember
Virtual reality is about to officially become The Next Big Thing™, and thus far the reception from those who have tried it for themselves has been overwhelmingly positive. For the five of you who are still unaware of the technology, VR headsets are basically small monitors designed to be worn over your eyes which correspond to the movement of your head. By showing you a highly detailed three-dimensional image, the headset creates the illusion that you’re somewhere else – in a virtual reality. Naturally, everyone and their mother trying their hands at building a VR headset and jump in on the bandwagon. From Sony through Google to Facebook, there’s dozens of these highly expensive pieces of immersive technology, so many that it can get a bit confusing. 
Ever since the popularisation of smartphones, online casinos and software suppliers alike started working on preparing their platforms and games for the small touch-screen devices. Right then and there, it was already clear that this was the future of gambling and the operators that didn’t ignore it are the ones that today are the market leaders. This is exactly how Leo Vegas Casino, for example, quickly found its way among the best online casinos on the market. Though it was launched way later than most of the other popular casinos, it was the first one to truly put the focus on mobile and that’s why now it is considered by many to be the best real-money games operator for mobile, having over 300 mobile-friendly casino games – way more than any other casino on the UK market and in the world in general. But anyways let’s forget about the specifics and focus more on the general fact – what makes gambling on the go so appealing and what are the challenges that the industry faces when it comes to providing solutions for the touch screens.
Virtual reality is undoubtedly the next big thing. Ever since Oculus introduced the world to its Rift all the way back in 2011, the world has been crazy about virtual reality technology. “The future is here!” websites exclaimed enthusiastically. “We’re one step closer to transporting ourselves into virtual worlds”, reviewers claimed. Over the years since then, numerous companies have attempted to copy the Rift and create their own wearable VR technology, such as the HTC Vive, the PlayStation VR and the delightfully terrible Google Cardboard. Left and right we’re seeing products pop up aimed at one, or more than one, of the VR products. Numerous services, such as Netflix, have also shown us that they’re more than willing to accommodate what is universally perceived as being the Next Big Thing™. But is it, really?
Whenever I speak with someone about online casino, I often hear something along the lines of “These online casinos are just a gigantic sham! They’re lying to you, trying to hook you in, and only give you tiny wins to keep you playing! I mean, have you ever heard of someone winning more than a few hundred on one of those things? It’s a conspiracy, I tell you!” Well, even ignoring the fact that it’s very well-known that all online casinos are VERY highly monitored and regulated from numerous agencies (some run by the government, some private – depending on where you live), news reports of people who win outrageously giant sums keep popping up all the time. Even if the vast majority of casino winners make their money little by little and accumulate profits over time, those success stories aren’t particularly news-worthy, so instead we get bombarded by a ton of articles about people who won life-changing sums in a single bet.
According to statistics, the online gambling industry is HUGE. I mean, really, really big. In 2015, the global online gambling industry (which includes online casino, betting, lotto, bingo and all other gambling activities that happen on the Internet)